Media
Universal Music Publishing Group
Lionsgate Studios Atlanta
Sunset Pier 94 Studios
The Culver Studios
NFL Media Los Angeles
NTT Plala
McCann Worldgroup
KHOU
Motion Picture Association
HUYA Headquarters
Xandr Headquarters
Audacy
WTOP
WRAL
McCann Health
Momentum Worldwide
Smashtech
Hearst UK
Fitzco / Momentum / Weber Shandwick
People’s Daily Beijing
Tierney
Yahoo7
Edelman London, Southside Level 4
Boston Globe
EP + Co.
WPP Ogilvy CommonHealth (OCH)
Condé Nast Digital Innovation Center
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Media platforms are converging, creating more need for integration in the workplace.
As revenue opportunities expand in social media and gaming, media companies will need to facilitate multichannel teams. This presents an opportunity in the media workplace to embrace greater physical connection and in-person moments of convergence.
The physical and digital worlds become increasingly connected.
New generations of media workers have higher technology expectations in the workplace because of the gaming and social media platforms they grew up with. To attract young workers, media environments will be more immersive and allow employees and visitors to engage with content on many layers, both analog and digital.
Media organizations will partner with other lifestyle industries to create new experiences and venues.
As consumers seek out new, in-person experiences for everything from live music and sports events to gaming and retail, media organizations will partner with other industries to develop venues that can extend the value of their content using digital and immersive strategies.